Sum of All Thrills

Sum of All Thrills

Scouts can build their own theme park ride!

Visit Epcots Innovention building and stop by Sum of All Thrills.  This is where scouts and their ride partner will take a turn in the Designer Lab creating their one-of-a-kind ride experience. Using an interactive touchscreen design panel, scouts can add drops, barrel rolls, twists and turns using their math, science and engineering know how. During the testing phase, adjust height, velocity and follow other recommendations to modify your ride experience based on mild to wild settings.

Once your ride design has been locked into the system, head up a short flight of stairs while your ride specifications are programmed into a 4-D robotic simulator. Buckle-up and get ready to feel every bump, twist and drop of the ultimate ride you just created – complete with the realism of high-definition video, audio and motion.

Want a little more Disney magic? After your ride, you’ll receive a card with your one-of-a-kind ride experience program. Visit MathMovesU to replay your ride on your home pc. Not visiting the parks soon enough? The MathMovesU site also has an online Design Your Own Ride and Game experience scouts may want to check out.

Webelos & AOL Elective Adventure: Game Design

Webelos & AOL Elective Adventure: Game Design

Do all of these:
1. Decide on the elements for your game.
2. List at least five of the online safety rules that you put into practice
while using the Internet on your computer or smartphone. Skip this if
your Cyber Chip is current.
3. Create your game.
4. Teach an adult or another Scout how to play your game.


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Webelos & AOL Elective Adventure: Game Design

Bear Elective Adventure: Marble Madness

Bear Elective Adventure: Marble Madness

1. Discuss with your family and den the history of marbles, such as where and when the game began.
Talk about the different sizes of marbles and what they are made of and used for.
2. Learn about three different marble games, and learn to play the marble game “ringer.” Learn how to keep score. Learn and follow the rules of the game. Play the game with your family, friends, or your den.
3. Learn four or five words that are used when talking about marbles. Tell what each of the words means and how it relates to playing marbles. Share this information with your den.
4. With the help of an adult, make a marble bag to hold marbles.
5. With your den or family, make a marble obstacle course or marble golf course. Share what you create. Invite everyone to go through your course.
6. Create your own game using marbles, and design rules for playing the game. Share the game you created with your den, family, or friends. Explain the rules and how to play the game.
7. With your den or family, create a marble race track. Have at least two lanes so you can race your favorite marbles against each other.
8. Make a marble maze.


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Bear Adventure: Grin and Bear It

Bear Adventure: Grin and Bear It

1. Play a challenge game or initiative game with the members of your den. Take part in a reflection after the game.
2. Working with the members of your den, organize a Cub Scout carnival and lead it at a special event.
3. Help younger Cub Scouts take part in one of the events at the Cub Scout carnival.
4. After the Cub Scout carnival, discuss with the members of your den and your den leader what went well, what could be done better, and how everyone worked together to make the event a success.
5. Make and present an award to one of the adults who helped you organize the activities at the Cub Scout carnival.


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Wolf Elective Adventure: Code of the Wolf

Wolf Elective Adventure: Code of the Wolf

  1. Do two of the following:
    1. With the members of your den or family, make a game with simple materials that requires math to keep score.
    2. Play a game of “Go Fish for 10s.”
    3. Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.
    4. Make a rekenrek with two rows, and show Akela how you would represent the numbers 4, 6, 9, and 14.
    5. Make a rain gauge or some other measuring device, and use it.
  2. Do one of the following:
    1. With other members of your den or family, identify three different types of shapes that you see in nature.
    2. With other members of your den or family, identify two shapes you can see in the construction of bridges.
    3. Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.
  3. Do one of the following:
    1. With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:
      1. Draw a graph showing the number of items of each color.
      2.  Determine what the most common color is.
      3.  Compare your results to the other boys’.
      4. Predict how many items of each color you will find in one more package.
      5. Decide if your prediction was close.
    2. With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.
    3. Have each member in your den shoot a basketball. Count the number of shots it takes to make five baskets. Graph the number of shots it takes for each boy using 5, 6–10, 11–15, 16–20, or more than 20.
  4. Do one of the following:
    1. Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code numbers.
    2. Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.
    3. Practice using a block cipher to decode a message.

 


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Tiger Elective Adventures: Tiger Tag

Tiger Elective Adventures: Tiger Tag

1. Choose one active game you like, and tell your den about it.
2. Do the following:
a. Play two relay games with your den and your adult partner.
b. Tell your adult partner or the other Tigers what you liked best about each game.
c. Have your den choose a relay game that everyone would like to play, and
play it several times.
3. With your adult partner, select an active outside game that you could play with the members of your den. Talk about your game at the den meeting. With your den, decide on a game to play.
4. Play the game that your den has chosen. After the game, discuss with your den leader the meaning of being a good sport.


 

Tiger Elective Adventure: Tiger-iffic!

Tiger Elective Adventure: Tiger-iffic!

Complete 1–3 and one from 4–6.
1. Play at least two different games by yourself; one may be a video game.
2. Play a board game or another inside game with one or more members of your den.
3. Play a problem-solving game with your den.
4. With your parent’s or guardian’s permission:
a. Play a video game with family members in a family tournament.
b. List at least three tips that would help someone who was learning how to play your favorite video game.
c. Play an appropriate video game with a friend for 30 minutes.
5. With other members of your den, invent a game, OR change the rules of a game you know, and play the game.
6. Play a team game with your den.


 

Tiger Adventure: Games Tigers Play

Tiger Adventure: Games Tigers Play

1. Do the following:
a. Play two initiative or team-building games with the members of your den.
b. Listen carefully to your leader while the rules are being explained, and follow directions when playing.
c. At the end of the game, talk with the leader about what you learned when you played the game. Tell how you helped the den by playing your part.
2. Make up a game with the members of your den.
3. Make up a new game, and play it with your family or members of your den or pack.
4. While at a sporting event, ask a player or coach why he or she thinks it is important to be active.
5. Bring a nutritious snack to a den meeting. Share why you picked it and what makes it a good snack choice.


 

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