Cub Scout: Plants & Wildlife

Cub Scout: Plants & Wildlife

During your Walt Disney World vacation, your scout will have the opportunity to dig more into plants & wildlife as you plan for your vacation, while traveling to WDW, dining at the restaurants, and visiting the parks.

Throughout the Cub Scout ranks, there are many plant & wildlife goals built into the adventures including:

  • Being knowledgeable, responsible, and comfortable in the outdoors
  • Going fishing and having a hands-on experience to apply all the Bears have learned
  • Knowing it’s never too early to understand our animal and insect neighbors
  • Learning about the creatures and plants that share our living world
  • Learning about the types of fish near the Scouts’ homes
  • Learning how to observe and listen carefully
  • Learning how to protect the environment
  • Learning important life skills
  • Learning what the fish eat, how they can be caught, and how we can conserve and preserve our fish by using the concept of catch-and-release fishing
  • Practicing service to the community and the world
  • Practicing ways to conserve in the world around us
  • Taking care of plants and the environment
  • Understanding different types of equipment and making simple fishing tackle
  • Understanding our interconnection with the plant world
  • Working in teams
A Scout is thrifty, kind, clean and reverent while practicing plants & wildlife skills.

Scouting WDW

Scouting with the mouse ideas – practice home & family goals while:

Planning for your Disney World Resort & Park Visit

    Traveling to Walt Disney World

      Dining at Disney World Restaurants

        Visiting Disney World Parks


          TigerScoutWolfScoutBearScoutWebelosScoutAOLScout

          Related Cub Scout Adventure Electives:

          Tiger Core: Backyard Jungle

          Wolf Elective: Grow Something

          Bear Core: Fur, Feathers, and Ferns

          Bear Elective: A Bear Goes Fishing

          Webelos Elective: Into the Wild

          Webelos Elective: Into the Woods

          Cub Scout: Aquatics

            Cub Scout Aquatics

          During your Walt Disney World vacation, your scout will have the opportunity to practice his aquatic skills.

          The Scouting program has included water activities since it began. Aquatics is an important part of Cub Scout summer camps AND most popular family vacation spots.  Learning and reinforcing safe swimming and boating practices may save the life of a Scout, or someone else.

          During your Walt Disney World vacation, your scout will have the opportunity to practice his aquatic skills at the resort pool or water parks, while using the boat transportation to/from the parks, and in the parks on the various water rides.

          Throughout the five Cub Scout ranks, there are many Aquatic topics built into the adventure electives including:

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          Water & Swimming
          • Water conservation
          • Water pollution
          • Swimming safety
          • Swimming as exercise
          • Gliding in the water
          • Water assistance & rescue
          • Swimming buddies
          • Visiting a public pool
          • Fastening a life jacket correctly
          • BSA swimmer classification skills
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          Boats
          • Types of boats
          • Boating equipment
          • Boating safety
          • Rowing and canoes

           

          Scouting WDW

          Scouting with the mouse ideas – practice aquatic goals while visiting:

          Planning for your Disney World Resort & Park Visit

            Traveling to Walt Disney World

              Dining at Walt Disney World 

                Visiting Walt Disney World 

                 


                TigerScoutWolfScoutBearScoutWebelosScoutAOLScout

                Related Cub Scout Adventure Electives:

                Tiger Elective Adventure: Floats and Boats
                1. Identify five different types of boats.
                2. Build a boat from recycled materials, and float it on the water.
                3. With your den, say the SCOUT water safety chant.
                4. Play the buddy game with your den.
                5. Show that you can put on and fasten a life jacket the correct way.
                6. Show how to safely help someone who needs assistance in the water,
                without having to enter the water yourself.
                7. Show how to enter the water safely, blow your breath out under the
                water, and do a prone glide.

                Wolf Elective Adventure: Spirit of the Water
                1. Demonstrate how the water in your community can become polluted.
                2. Explain one way that you can help conserve water in your home.
                3. Explain to your den leader why swimming is good exercise.
                4. Explain the safety rules that you need to follow before participating in
                swimming or boating.
                5. Show how to do a reaching rescue.
                6. Visit a local pool or public swimming area with your family or Wolf
                den. With qualified supervision, jump into water that is at least chesthigh,
                and swim 25 feet or more.

                Bear Elective Adventure: Salmon Run
                1. Explain the safety rules that you need to follow before participating in
                boating.
                2. Identify the equipment needed when going boating.
                3. Demonstrate correct rowing or paddling form. Explain how rowing and
                canoeing are good exercise.
                4. Explain the importance of response personnel or lifeguards in a
                swimming area.
                5. Show how to do both a reach rescue and a throw rescue.
                6. Visit a local pool or swimming area with your den or family, and go
                swimming.
                7. Demonstrate the front crawl swim stroke to your den or family.
                8. Name the three swimming ability groups for the Boy Scouts of
                America.
                9. Attempt the BSA beginner swimmer classification.

                Webelos/AOL Elective Adventure: Aquanaut
                Complete 1–5 and any two from 6–10.
                1. State the safety precautions you need to take before doing any water
                activity.
                2. Recognize the purpose and the three classifications of swimming
                ability groups in Scouting.
                3. Discuss the importance of learning the skills you need to know before
                going boating.
                4. Explain the meaning of “order of rescue” and demonstrate the reach
                and throw rescue techniques from land.
                5. Attempt the BSA swimmer test.
                6. Demonstrate the precautions you must take before attempting to dive
                head first into the water, and attempt a front surface dive.
                7. Learn and demonstrate two of the following strokes: crawl,
                sidestroke, breaststroke, or trudgen.
                8. Invite a member or former member of a lifeguard team, rescue squad,
                the U.S. Coast Guard, U.S. Navy, or other armed forces branch who
                has had swimming and rescue training to your den meeting. Find out
                what training and other experiences this person has had.
                9. Demonstrate how to correctly fasten a life jacket that is the right size
                for you. Jump into water over your head. Show how the life jacket
                keeps your head above water by swimming 25 feet. Get out of the
                water, remove the life jacket and hang it where it will dry.
                10. If you are a qualified swimmer, select a paddle of the proper size and
                paddle a canoe with an adult’s supervision.

                 

                Disney Pools

                Disney Pools

                Kidani (11)

                During a visit to Walt Disney World, scouts will be able to complete these elective requirements while swimming at the resort pool:

                • Show that you can put on and fasten a life jacket the correct way.
                • Show how to enter the water safely, blow your breath out under the water, and do a prone glide.
                • Visit a local pool or public swimming area with your family.
                • Explain to your den leader/parent why swimming is good exercise.
                • With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.
                • Demonstrate the front crawl swim stroke to your den or family.
                • Demonstrate the precautions you must take before attempting to dive headfirst into the water, and attempt a front surface dive.
                • Learn and demonstrate two of the following strokes: crawl, sidestroke, breaststroke, or elementary backstroke.
                • Demonstrate how to correctly fasten a life jacket that is the right size for you. Jump into water over your head. Show how the life jacket helps keep your head above water by swimming 25 feet. Get out of the water, remove the life jacket, and hang it where it will dry.

                LifeJackets at AOA

                 

                Want a little more Disney magic?  Experience the ultimate in Disney World swimming at one of the Disney Water Parks: Typhoon Lagoon or Blizzard Beach.


                Want to know more about the Disney Resort hotels and pools? Click here.

                Wolf Elective Adventures

                Wolf Elective Adventures

                Complete one Wolf elective adventure of your den or family’s choosing as part of the Wolf Adventure Requirements and to earn your Wolf Scout Badge. Complete additional Wolf elective adventures to earn more Adventure belt loops.

                Click the adventure requirements below to learn how to bring a little Disney magic to your Wolf scout adventures.

                Wolf Elective Adventure: Adventures in Coins
                Wolf Elective Adventure: Air of the Wolf
                Wolf Elective Adventure: Code of the Wolf
                Wolf Elective Adventure: Collections and Hobbies
                Wolf Elective Adventure: Cubs Who Care
                Wolf Elective Adventure: Digging in the Past
                Wolf Elective Adventure: Finding Your Way
                Wolf Elective Adventure: Grow Something
                Wolf Elective Adventures: Germs Alive!
                Wolf Elective Adventures: Hometown Heroes
                Wolf Elective Adventures: Motor Away
                Wolf Elective Adventures: Paws of Skill
                Wolf Elective Adventures: Spirit of the Water

                Want to keep up with all things Wolf related?

                Wolf Elective Adventure: Germs Alive!

                Wolf Elective Adventure: Germs Alive!

                1. Wash your hands while singing the “germ song.”
                2. Play Germ Magnet with your den. Wash your hands again afterward.
                3. Conduct the sneeze demonstration.
                4. Conduct the mucus demonstration with your den.
                5. Grow a mold culture. Show what formed at a den or pack meeting.
                6. Make a clean room chart, and do your chores for at least one week.


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                Wolf Elective Adventure: Finding Your Way

                Wolf Elective Adventure: Finding Your Way

                1. Do the following:
                a. Using a map of your city or town, locate where you live.
                b. Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.
                2. Pick a nutritious snack, and find where it came from. Locate that area on a map.
                3. Do the following:
                a. Identify what a compass rose is and where it is on the map.
                b. Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.
                4. Go on a scavenger hunt using a compass, and locate an object with a compass.
                5. Using a map and compass, go on a hike with your den or family


                 

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                Wolf Elective Adventure: Digging in the Past

                Wolf Elective Adventure: Digging in the Past

                1. Play a game that demonstrates your knowledge of dinosaurs, such as a dinosaur match game.
                2. Create an imaginary dinosaur. Share with your den its name, what it eats, and where it lives.
                3. Make a fossil cast.
                4. Make a dinosaur dig.
                5. Make edible fossil layers. Explain how this snack is a good model for the formation of fossils.
                6. Be a paleontologist, and dig through the dinosaur digs made by your den. Show and explain the ways a paleontologist works carefully during a dig.


                 

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                Wolf Elective Adventure: Cubs Who Care

                Wolf Elective Adventure: Cubs Who Care

                1. With the members of your den, visit with a person who has a physical disability.
                2. Do four of the following:
                a. With other members of your den, try using a wheelchair or crutches, and reflect on the process.
                b. Learn about a sport that has been adapted so that people in wheelchairs or with some other
                physical disability can play, and tell your den about it.
                c. Learn about “invisible” disabilities. Take part in an activity that helps develop an understanding of invisible disabilities.
                d. With your den, try doing three of the following things while wearing gloves or mittens:
                i. Tying your shoes
                ii. Using a fork to pick up food
                iii. Playing a card game
                iv. Playing a video game
                v. Playing checkers or another board game
                vi. Blowing bubbles
                e. Paint a picture two different ways: Paint it once the way you usually would paint it and then again by using a blindfold. Discuss with your den the ways the process was different.
                f. Demonstrate a simple sentence or at least four points of the Scout Law using American Sign Language.
                g. Learn about someone famous who has or had a disability, and share that person’s story with your den.
                h. Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event.


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                Wolf Elective Adventure: Collections and Hobbies

                Wolf Elective Adventure: Collections and Hobbies

                1. Begin a collection of at least 10 items that all have something in common. Label the items and title your collection.
                2. Share your collection at a den meeting.
                3. Visit a show or museum that displays different collections or models.
                4. Create an autograph book and get at least 10 autographs. Start with members of your den.
                5. Pick a famous living person, and write him or her a letter. In your letter, ask the person to send you an autographed photo.
                6. Play a game with your den that involves collecting.

                 

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                Wolf Elective Adventure: Code of the Wolf

                Wolf Elective Adventure: Code of the Wolf

                1. Do two of the following:
                  1. With the members of your den or family, make a game with simple materials that requires math to keep score.
                  2. Play a game of “Go Fish for 10s.”
                  3. Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.
                  4. Make a rekenrek with two rows, and show Akela how you would represent the numbers 4, 6, 9, and 14.
                  5. Make a rain gauge or some other measuring device, and use it.
                2. Do one of the following:
                  1. With other members of your den or family, identify three different types of shapes that you see in nature.
                  2. With other members of your den or family, identify two shapes you can see in the construction of bridges.
                  3. Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.
                3. Do one of the following:
                  1. With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:
                    1. Draw a graph showing the number of items of each color.
                    2.  Determine what the most common color is.
                    3.  Compare your results to the other boys’.
                    4. Predict how many items of each color you will find in one more package.
                    5. Decide if your prediction was close.
                  2. With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.
                  3. Have each member in your den shoot a basketball. Count the number of shots it takes to make five baskets. Graph the number of shots it takes for each boy using 5, 6–10, 11–15, 16–20, or more than 20.
                4. Do one of the following:
                  1. Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code numbers.
                  2. Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.
                  3. Practice using a block cipher to decode a message.

                 


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