Sum of All Thrills

Sum of All Thrills

Scouts can build their own theme park ride!

Visit Epcots Innovention building and stop by Sum of All Thrills.  This is where scouts and their ride partner will take a turn in the Designer Lab creating their one-of-a-kind ride experience. Using an interactive touchscreen design panel, scouts can add drops, barrel rolls, twists and turns using their math, science and engineering know how. During the testing phase, adjust height, velocity and follow other recommendations to modify your ride experience based on mild to wild settings.

Once your ride design has been locked into the system, head up a short flight of stairs while your ride specifications are programmed into a 4-D robotic simulator. Buckle-up and get ready to feel every bump, twist and drop of the ultimate ride you just created – complete with the realism of high-definition video, audio and motion.

Want a little more Disney magic? After your ride, you’ll receive a card with your one-of-a-kind ride experience program. Visit MathMovesU to replay your ride on your home pc. Not visiting the parks soon enough? The MathMovesU site also has an online Design Your Own Ride and Game experience scouts may want to check out.

Webelos & AOL Elective Adventure: Adventures in Science

Webelos & AOL Elective Adventure: Adventures in Science

Do all of these:
1. An experiment is a “fair test” to compare possible explanations. Draw
a picture of a fair test that shows what you need to do to test a
fertilizer’s effects on plant growth.
2. Visit a museum, a college, a laboratory, an observatory, a zoo, an
aquarium, or other facility that employs scientists. Prepare three
questions ahead of time, and talk to a scientist about his or her work.
3. Complete any four of the following:
a. Carry out the experiment you designed for requirement 1,
above. Report what you learned about the effect of fertilizer
on the plants that you grew.
b. Carry out the experiment you designed for requirement 1,
but change the independent variable. Report what you
learned about the effect of changing the variable on the
plants that you grew.
c. Build a model solar system. Chart the distances between the
38 planets so that the model is to scale. Use what you learn
from this requirement to explain the value of making a model
in science.
d. With adult supervision, build and launch a model rocket. Use
the rocket to design a fair test to answer a question about
force or motion.
e. Create two circuits of three light bulbs and a battery.
Construct one as a series circuit and the other as a parallel
circuit.
f. Study the night sky. Sketch the appearance of the North Star
(Polaris) and the Big Dipper (part of the Ursa Major
constellation) over at least six hours. Describe what you
observed, and explain the meaning of your observations.
g. With adult assistance, explore safe chemical reactions with
household materials. Using two substances, observe what
happens when the amounts of the reactants are increased.
h. Explore properties of motion on a playground. How does the
weight of a person affect how fast they slide down a slide or
how fast a swing moves? Design a fair test to answer one of
those questions.
i. Read a biography of a scientist. Tell your den leader
or the other members of your den what the scientist was
famous for and why his or her work is important.


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Webelos & AOL Elective Adventure: Adventures in Science